DETALHES, FICçãO E ENTERTAINMENT

Detalhes, Ficção e entertainment

Detalhes, Ficção e entertainment

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In the 1940s, radio was the electronic medium for family entertainment and information.[186][187][188] In the 1950s, it was television that was the new medium and it rapidly became global, bringing visual entertainment, first in black and white, then in colour, to the world.[189] By the 1970s, games could be played electronically, then hand-held devices provided mobile entertainment, and by the last decade of the 20th century, via networked play. In combination with products from the entertainment industry, all the traditional forms of entertainment became available personally. People could not only select an entertainment product such as a piece of music, film or game, they could choose the time and place to use it. The "proliferation of portable media players and the emphasis on the computer as a site for film consumption" together have significantly changed how audiences encounter films.[190] One of the most notable consequences of the rise of electronic entertainment has been the rapid obsolescence of the various recording and storage methods. As an example of speed of change driven by electronic media, over the course of one generation, television as a medium for receiving standardised entertainment products went from unknown, to novel, to ubiquitous and finally to superseded.

Court entertainment often moved from being associated with the court to more general use among commoners. This was the case with "masked dance-dramas" in Korea, which "originated in conjunction with village shaman rituals and eventually became largely an entertainment form for commoners".[31] Nautch dancers in the Mughal Empire performed in Indian courts and palaces.

Some of the most powerful and long-lasting stories are the foundation stories, also called origin or creation myths such as the Dreamtime myths of the Australian aborigines, the Mesopotamian Epic of Gilgamesh,[98] or the Hawaiian stories of the origin of the world.

Old man reading newspaper at Basantapur Comics and editorial cartoons are literary genres that use drawings or graphics, usually in combination with text, to convey an entertaining narrative.[79] Many contemporary comics have elements of fantasy and are produced by companies that are part of the entertainment industry. Others have unique authors who offer a more personal, philosophical view of the world and the problems people face. Comics about superheroes such as Superman are of the first type.[80] Examples of the second sort include the individual work over 50 years of Charles M.

She spoke with AP entertainment journalist Rick Taber after the handprint ceremony about persistence, experimenting with technology — and embracing opportunities: “Sometimes you get a little sprinkle of fairy dust on you and it’s magic.”

The past gives us pleasure and is of more service than the present; but the delight of what we once felt is dimly lost never to return and its memory is as distressing as the events themselves 九游娱乐官网 were then delectable ... But when we happen to put our thoughts in writing, how easily, later on, does our mind race through an infinity of events, incessantly alive, so that a long time afterwards when we take up those written pages we can return to the same place and to the same disposition in which we once found ourselves. quote from and commentary by Fischer (2003)[75]

Kidman says being a producer allows her to 'control my destiny' as murder mystery hits the small screen

Courtly entertainments also demonstrate the complex relationship between entertainer and spectator: individuals may be either an entertainer or part of the audience, or they may swap roles even during the course of one entertainment.

Schulz[81] who produced a popular comic called Peanuts[82] about the relationships among a cast of child characters;[83] and Michael Leunig who entertains by producing whimsical cartoons that also incorporate social criticism. The Japanese Manga style differs from the western approach in that it encompasses a wide range of genres and themes for a readership of all ages. Caricature uses a kind of graphic entertainment for purposes ranging from merely putting a smile on the viewer's face, to raising social awareness, to highlighting the moral characteristics of a person being caricatured.

The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses private entertainment from a now enormous array of pre-recorded products, to a banquet adapted for two, to any size or type of party with appropriate music and dance, to performances intended for thousands, and even for a global audience.

A seafarer tells the young Sir Walter Raleigh and his brother the story of what happened out at sea. Storytelling is an ancient form of entertainment that has influenced almost all other forms. It is "not only entertainment, it is also thinking through human conflicts and contradictions".[17] Hence, although stories may be delivered directly to a small listening audience, they are also presented as entertainment and used as a component of any piece that relies on a narrative, such as film, drama, ballet, and opera. Written stories have been enhanced by illustrations, often to a very high artistic standard, for example, on illuminated manuscripts and on ancient scrolls such as Japanese ones.

Anitta says she’s pelo longer worried about the likes or the followers. As the pop star launches her Baile Funk Experience tour, she says her focus is on making music that stays true to her roots and bringing Brazil to the rest of the world.

Paris' premier opera hall, Opfoira Bastille's 2745-seat main auditorium also stages ballet and classical concerts. Online tickets go on sale up to three…

While technology increases demand for entertainment products and offers increased speed of delivery, the forms that make up the content are in themselves, relatively stable. Storytelling, music, theatre, dance and games are recognisably the same as in earlier centuries.

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